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CC-Revival: Serious Roleplay Guide

Discussion in 'Roleplay Policies & Guides' started by Fooz, Mar 15, 2018.

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  1. Fooz

    Fooz Community Manager
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    This is a revision of past serious roleplay guides made for general use across all servers.

    Understandings of Serious Roleplay
    Serious Roleplay differs from regular roleplay on many fundamental levels, as such it requires a definition from its original and opposite counterpart DarkRP. It serves as a distinction between the setup and development of both types of servers, where typical DarkRP or otherwise roleplay servers will only loosely focus on any character development, if any. Serious RP servers have a significant focus on character development and therefore reasons for actions to be performed which often results in slow-paced environment contradictory to the DarkRP play style.

    When you make your character here, you must do so equipped with the knowledge of both our setting and how that setting would affect your character. It's okay for you to come into this thinking you want to play a certain character a certain way, but the beauty of serious RP is that you can't predict how you or how you'll play your characters reactions to certain conflicts or challenges.

    All I ask of you is to keep an open mind and allow room for disappointment, failure and suffering the consequences of your actions. This is a key understanding to take away from this, because everybody in any roleplay setting is losing something at one point or another. If we fail to acknowledge our losses in our characters and to ourselves, the system governing character interaction begins to collapse into self-interest. What we don't want are characters themselves to fail to be individual characters with potential to become significant to either their friends or even to the major plot we're all creating here. Remember, it's a reoccurring theme for our servers that life revolves around interaction with death and loss, it's perfectly feasible and very likely your character ends up being one of those losses. Sometimes, nothing's worse than losing a well-developed character to something you thought was an unfitting end to their stories. But remember, a lot of great people in real life died seemingly pointless deaths after living important, rich and dutiful lives such as George Patton who was a great General during WWII, who died in a slow-moving car accident because a supply truck driver cut them off. History doesn't only remember how he died, but how he lived. It's our hope you take this advice and apply it to how you roleplay your character. Don't fear death, fear being remembered for how much your character didn't live their lives. Death is rarely dignified or poetic, even if we have some semblance of control over it.


    Relevant Terminology & Acronyms
    The following is a list you'll find helpful in understanding what the following content stands for and ultimately what purpose it serves.

    OOC: Out of Character
    Anything said in "OOC" is meant to be said by the person playing the character and not the character themselves, often denoted by the chat function with [OOC]: before the message, or a simple double forward slash before the text itself where the chat function [OOC]: isn't available, such as "// hang on brb".

    IC: In Character
    Refers to anything "IC". Everything is "IC" unless denoted otherwise.

    PK: Permanent Kill
    Refers to the permanent death of a character, often a result of a roleplayed scenario where a character meets their ill-fate either at the hands of another character, or through some other means. Requires admin authorization, see the server rules thread.

    TK: Temporary Kill
    Refers to the temporary incapacitation of a character. Often used to denote "IC" travel times when a character is moving across servers. For example, moving from City 17 to City 3 would take a week, thus the character traveling would be "TK'ed" for 7 days. Can also refer to a character being severely injured, detained or otherwise unplayable. Requires admin authorization, see the server rules thread.

    PI: Permanent Injury
    Refers to injuries sustained by the character that are permanent and this will require the character to roleplay the injuries accordingly. For example, being shot in the leg and not receiving proper medical care in time, contracting sepsis and having the leg amputated, thus the character roleplays using a cane or using a wheel chair.

    TI: Temporary Injury
    Refers to injuries sustained by the character that are temporary. For example, suffering gunshot wounds to the leg would require the character roleplay limping when using that leg.

    NLR: New Life Rule
    A rule commonly used in all roleplay servers. Used to evade the consequences of most character deaths, such as a firefight with opposing factions. NLR's are dictated by online administrators who will decide whether or not dead characters can return to the spots of their death or will have to roleplay having not participated in any of the actions which lead to their deaths.

    S2M: Shoot to Miss
    Enforced during RP scenarios when the intent is to create an intense atmosphere but not to force anyone's characters into an NLR state by killing them with the scripted weapons. For example, a group using the S2M rule to force a group of players who are hiding from them to greatly regret the consequences of their actions, versus obliterating them and risk them having an unfun time.

    S2K: Shoot to Kill
    The act of shooting to kill players with scripted weapons during combat situations on the server, most deaths of which will result in the NLR state being enacted by the victimized party.

    S2RP: Shoot to Roleplay
    Refers to roleplaying the actions of shooting someone, often done in small numbers in close quarters to create atmosphere and a degree of more intimate interaction between characters. For example, it's more appropriate to PK a character using S2RP, than to kill that character during S2K.


    Character Development
    One of the most critical aspects of serious roleplay is your ability to understand and follow through with character development. Some people come to play characters that they don't intend to change, or to be changed by anybody else, often arguing OOC to keep this status quo of theirs unmolested. This resembles a failure in the understandings of serious roleplay you read earlier in this guide.

    When you make a character, it's completely fine if you play a character that's essentially yourself, so long as you make the necessary adaptations to canon or otherwise factual information relevant to the setting.

    It's important to understand character development as a dynamic and symbiotic process that occurs through the whims of others at any given time when you play it. Don't be afraid to change who your character is after a traumatic incident, don't be afraid to try and play a certain kind of character. The most important people in a community like this aren't the ones who lead factions or even the ones running the servers, it's the quality roleplayers who come in and do a great job showing us characters who are rich and fully developed characters that are a pleasure to interact with, however those interactions take place. It is those roleplayers who quickly earn respect in every community they go to and that is an invaluable trait to have anywhere in roleplay.

    If you show people the effort you put into creating a three-dimensional non-typical character, you will have no problem making friends, both IC and OOC. Sometimes it may be hard to show others exactly who your character is as characters in this setting are likely to be reserved and defensive at first contact, but give it time and patience and you'll see just how far you can go with it.
     
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  2. Fooz

    Fooz Community Manager
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    Forward this to any new players who might be confused with the fundamentals of serious roleplay. This guide should be helpful in any roleplay setting we might find ourselves doing. Specific guides will be tailored for specific servers, but this applies to all of them.
     
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